ProjectE-Evertide Amulet

Not much has changed with this item in TCR 2.0, most of the functions are still the same, but probably the only change and the biggest one is it's pedestal ability. Weather changing has always been a thing where it's cool, especially in single player but it simply doesn't work that well in a multiplayer environment, especially when you have two players directly competing for control of the weather, this in turn leads to alot of server owners outright disabling the Amulets abilities and effectively making them useless. As a result, I've changed the mechanics to better suit the modpack and make sure they're still usable on servers without disrupting other players. The Evertide Amulet now gives players the water breathing potion and night vision effect when in range for 5 minutes, allowing players to see deep underwater where normally it would be impossible to see, and makes building underwater bases much more viable. The Evertide Amulet costs 500 emc per player to apply, and checks for players every 5 seconds, meaning you only want to be in range when you want it reapplying, and stay out of range when you don't need it (or, turn it off, which you can now do with redstone).