ProjectE-Efficiency

So a new mechanic introduced in TCR 2.0 is efficiency. Efficiency is mostly found on ProjectE PowerFlowers, Condensers, and Transmutation Table/Tablets, and was added to the hard mode difficulty to nerf the early game while still give you that overpowered feeling late game. Efficiency directly impacts the emc of an item been turned into emc, so an iron ingot with 256 emc and an efficiency rating of 40% will give you 102.4 emc (only whole numbers will be shown to the players even though the decimal still exists), by doing this I'm hoping to create more of a "Do I really need this item?" situation early game than "I want this item", and punishing those who wastefully throw their items away without thinking about it, late game though just as emc gets to a stage where you stop thinking about it, efficiency is also taken out of the picture.

Each MK version of the items listed earlier have a better efficiency than the last, and they're all consistent with each other, so the values below are what you can expect ingame.
 * MK1 - Efficiency 40%
 * MK2 - Efficiency 60%
 * MK3 - Efficiency 80%
 * MK4 - Efficiency 100%