ProjectE-Repair Talisman

The repair talisman in TCR 2.0 has not changed functionality wise, however it no longer repairs things for free. Everytime it repairs, it will get the cost per durability point for each item it's going to repair so repairing an almost depleted diamond sword will cost just as much as a brand new one by the time it's fully repaired, removing any potential exploits by using this for emc gain. Now I'm sure some people are going to be asking why this change, why use the Repair Talisman now, well, there's two main reasons. First is, it's more inventory efficient to have one of each tool be repaired and maintained than carrying several, as well as repairing your armor as you take damage. Second is, and probably by far the biggest reason, enchants and enchanted custom tools are no longer able to be duplicated. Meaning that you cant simply copy your enchanted diamond sword and while you can still repair them by the anvil and get the same effect, you run the risk of the tool/armor being destroyed if you leave it too late, which now that VeinMiner is an enchant and it cannot be duplicated, it's extremely valuable to keep those tools maintained.

This repair talisman change wont be exclusive to TCR, the devs of ProjectE will be adding it to the official build at some stage, so if anything you guys just get this change early. Additionally, repairing using the dust recipe is the same as this, except more wasteful since it doesn't return excess emc. I would make another page about dust, but there's little point as the main points are already explained here.